TekTile

We design and build the hard part of your product.

TekTile is a product design and engineering studio for teams whose next thing spans hardware, firmware, software, and the brand around it. One senior team, from blank page to a prototype you can hand to a manufacturer — or a platform you can put in front of customers.

Delivered programs
40+
Practice areas
8
Default starting point
0→1

// 01_Capabilities

8 practices

Eight practices, one team, no handoffs between them.

[ 01 ]

Embedded hardware

Schematic capture, multilayer board layout, power and battery design, wireless bring-up, sensor integration, and production-intent revisions.

  • eCAD
  • Low power
  • Wireless
  • Bring-up
[ 02 ]

Firmware & real-time audio

On-device signal processing, detection and classification in tight memory budgets, amplification and DAC chains, deep-sleep power behaviour.

  • C/C++
  • DSP
  • I2S
  • RTOS
[ 03 ]

Robotics & autonomy

Closed-loop motion, odometry, obstacle sensing, on-board mapping and planning, and multi-unit coordination that runs without a server.

  • Motion control
  • Mapping
  • Sensors
[ 04 ]

Industrial design & CAD

Parametric enclosures, mechanisms, mounting, and finishing — then design-for-manufacture files a supplier can quote from.

  • Parametric CAD
  • DFM
  • Finishing
[ 05 ]

Platforms & backends

Product APIs, data pipelines, streaming and always-on services, telemetry, and the operational monitoring that keeps them up.

  • TypeScript
  • Data
  • Streaming
  • Cloud
[ 06 ]

AI systems

Model-assisted pipelines, structured extraction and enrichment, retrieval and search, and assistant interfaces with real guardrails.

  • LLM pipelines
  • Retrieval
  • Evals
[ 07 ]

Prototyping & fabrication

Printed and cast prototypes, electronics integration, props and fixtures, small-run assembly — built in-house, fast.

  • FDM/SLA
  • Casting
  • Assembly
[ 08 ]

Brand & product design

Positioning, identity systems, product naming and voice, interface design, and the site or app that has to carry all of it.

  • Identity
  • UI
  • Narrative

// 02_Selected_work

7 records shown

Programs we've taken from brief to working product.

Three connected audio product prototypes with exposed internal components

01 · Embedded hardware

Connected audio product line

A three-model listening device family had to share one compute and audio platform while hitting different price points, enclosure sizes, and battery lives.

Acoustic sensing electronics arranged beside a signal plot

02 · Audio & DSP

Acoustic detection & alert firmware

Identify a specific airborne acoustic signature in a noisy outdoor environment, on a low-cost microcontroller, with no cloud round trip.

Screenless children's audio device with tactile controls and story cards

03 · Embedded hardware

Voice-driven children's story device

A child-safe player that reads stories in a familiar voice, with content that matures as the child grows — and no screen anywhere in the experience.

Compact mapping robots navigating a modular test environment

04 · Robotics & autonomy

Autonomous floor-mapping robot swarm

Produce an accurate interior floor plan of an unknown building using small robots with no external compute, beacons, or operator.

Articulated kinetic sculpture prototype in a workshop

05 · Robotics & autonomy

Choreographed motion sculpture

A music-driven kinetic installation with many synchronized joints that had to be authored, rehearsed, and revised without the physical rig present.

Audio streaming hardware and a live programming display

06 · Platforms & backends

Live programmed streaming backend

Run a continuous audio channel that embedded players could join mid-stream without buffering, with programming assembled automatically.

Progression of electronics enclosure prototypes and fabrication materials

13 · Prototyping & fabrication

Enclosure & prototype fabrication program

Take electronics assemblies from bare boards to housings that survive handling and are ready for production tooling.

// 03_How_we_work

5 phases

Identify, evaluate and eliminate risk, demos weekly, everything handed over.

  1. 01

    Frame

    One working session to pin down the real constraint — cost, physics, timeline, or the thing nobody has said out loud yet. You leave with a written problem statement.

  2. 02

    Specify

    Architecture, bill of materials, interfaces, and risks, with the unknowns ranked. Fixed-fee, and useful even if you stop here.

  3. 03

    Prototype

    The riskiest part first, built for real: board, firmware, enclosure, or service. Weekly demos, not status decks.

  4. 04

    Harden

    Revisions toward manufacture or launch — DFM files, test procedures, monitoring, and documentation your team can own.

  5. 05

    Hand over

    Sources, models, and runbooks transferred to your team, with an optional retainer while it settles.

// 04_Engagements

3 models

Three ways in. All of them start with a written brief.

Technical brief

1–2 weeks · fixed fee

Architecture, feasibility, bill of materials, and a ranked risk list for a product you are considering.

  • Written specification
  • Cost and timeline envelope
  • Build-or-buy recommendation
Enquire

Prototype sprint

6–12 weeks · fixed scope

One working prototype that proves the hardest part of the product, demoed weekly.

  • Working hardware or platform
  • Source, models, and files
  • Path to the next revision
Enquire

Embedded team

Monthly · retained

We sit inside your roadmap as the senior design-and-build capacity you do not have on staff.

  • Continuous delivery
  • Design and engineering leadership
  • Handover as you hire
Enquire

// 05_Start_a_brief

inquiry@tektile.co

Tell us the hard part. We'll tell you how we'd approach it.

A few lines is enough. You'll get a considered reply from someone senior within two business days — not a sales sequence.

Confidentiality
NDAs signed before the first call, as a matter of course.
Urgency